![]() ![]() War Thunder Steam Community Spotlight - 3rd Edition! War Thunder - USA Pacific Campaign (YP-38) ![]() War Thunder - Sergei Dolgushin's La-7 Pack War Thunder - Ray Wetmore`s P-51D-10 Pack War Thunder - Environment High-res Texture Pack (1945930) Depot War Thunder - Air Forces High-res Texture Pack (1945841) Depot #distance:p3=2800, 28, 0.01, where 0.War Thunder - Ground Forces High-res Texture Pack (1945840) Depot #distance:p2=2800, 28, where 2800 is the distance to the target at which the notch will be drawn 28 is which text will be placed by the notch (0 means display nothing). moveRadial:b = yes // Angular moving resolutionĪpart from these settings, the standard sight contains the block crosshair_distances, which determines how regularly the range correction notches will be placed.Ī simple example of the thickness of notches and font size of an IT-1 sight after editing lineSizeMult:r=2.0 and fontSizeMult:r=2.0.Ĭrosshair_distances can be set in three ways (important as: the methods cannot be mixed):.radialMoveSpeed:r = 6.04 // Rotation speed multiplier (paired with radial stretch, allows objects to rotate at the same speed as the extended scale).radialAngle:r = 180.0 // The initial angular displacement from zero in degrees.radialCenter:p2 = 0.0, 0.0 // The point relative to which rotation occurs.Parameters for controlling the radial moving of lines, texts, circles: The ID of the particular tank can be found by clicking "Edit source" in its article in the Wiki. This sight will be available for all heavy tanks and the Object 120. Inside the block you can specify several vehicle classes and even combine them with specific vehicles. exp_tank_destroyer - tank destroyers, ATGM carriers.You can specify the classes of vehicles for which the sight will be allowed for use or the specific list of vehicles inside this block. blk file of the sighting reticle using any text editor and add the following block to it: Now you just need to specify which vehicles have the available sight. Then copy the sight_1 file to the folder “all_tanks”. The result can be viewed in real time by taking the vehicle to a test drive and by pressing Alt + F9 to update game data.Ĭreating a reticle template for multiple vehiclesĬomplete the first 3 steps described in the instruction "Creating a reticle template for a single vehicle". blk file that can be edited using any text editor.Ĭreating a reticle template for a single vehicle The sighting reticle is a block of settings of elements: scales, lines, moving parts and text. So you can create any number of different reticles in one folder and be able to switch between them. The number of different sight reticles per vehicle is not limited. Return to the game, press Alt + F9 to update game data and select the uploaded reticle.Or if the reticle is suitable for several vehicles, copy the file to the “all_tanks” folder. Without closing the game client, copy the custom reticle into the created vehicle name folder if you want to apply the new reticle only to it.A folder with the name of the selected vehicle containing the file ‘sight_1.blk’ (this is a template for the default sight).Two sub folders will be created In the UserSights folder which is located in the game directory:.Open game settings → Main parameters → Common battle settings and for the parameter “Use alternative sight grid” select “Add grid sight”.Place the ground vehicle for which you want to replace the sighting reticle into the hangar. ![]()
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